I don't like the look on the face of that squirrel. from mobygames.com
A tree from mobygames.com
It was all just a dream! from mobygames.com
So many ways to go... from mobygames.com
In a tunnel from mobygames.com
At a temple from mobygames.com
Beside the hospital. Lots of people here. from mobygames.com
Home from mobygames.com
Loading screen from mobygames.com
Game start from mobygames.com
Another field from mobygames.com
The long and winding road from mobygames.com
Watch the behemoth from mobygames.com
Ravine I'm ravine from mobygames.com
Where is the worm leading us? from mobygames.com
It was all a dream from mobygames.com
This stops the police pursuing you from mobygames.com
Looks like the Spinal Tap model of Stonehenge from mobygames.com
Going underground from mobygames.com
Welcome to the pleasure dome from mobygames.com
Exploring from mobygames.com
The city centre from mobygames.com
Hospital entrance from mobygames.com
One way to make money from mobygames.com
Everything in the garden looks rosy from mobygames.com
Better flag him down then from mobygames.com
Walking up the stairs of life, knowing that I'm trapped from mobygames.com
Happy people pass my way from mobygames.com
In the forest from mobygames.com
That looks a bit rundown from mobygames.com
World War 3 from mobygames.com
The code to get to your habihome from mobygames.com
Inside the Habihome from mobygames.com
Another important code from mobygames.com
On the balcony from mobygames.com
My possessions from mobygames.com
Subliminal messaging from the TV from mobygames.com
Keep watching the TV to get all the codes from mobygames.com
That isn't good from mobygames.com
An underground lair of sorts from mobygames.com
Watch the manhole cover from mobygames.com
'Didgusting Junction' sounds like a 3-chord punk-pop band from mobygames.com
Loading screen from mobygames.com
start of game from mobygames.com
going east from mobygames.com
Further east. Looks very similar from mobygames.com
Hmm an exit? But locked. from mobygames.com
A tree, with an apple out of reach from mobygames.com
Introduction from mobygames.com
Title Screen from mobygames.com
Starting the Adventure from mobygames.com
Following the Worm from mobygames.com
Completing my Dream from mobygames.com
Exploring the City from mobygames.com
In a Hospital from mobygames.com
Curiosity Shop from mobygames.com
By a War Memorial from mobygames.com
Finding a Wallet from mobygames.com
The Worm in Paradise
Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this?
The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The Worm in Paradise is set about 50 years after the events of the previous game in the trilogy, Return to Eden. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.