Saving options: saving to memory is very useful, because it is very fast from mobygames.com
So how to free the cleric? from mobygames.com
Interesting he didn't saw that before: the key for his chains is directly lying beside him. from mobygames.com
After freeing Jerub the cleric, we can see his stats from mobygames.com
The map from mobygames.com
Opening a passage with another key from mobygames.com
First contact with two guards from mobygames.com
A deadly contact in this case for Jerub from mobygames.com
Leaving the prison building. So how to leave the prison at last? from mobygames.com
Looking around from mobygames.com
Maybe we could do anything nastly with this "little" item? from mobygames.com
Who needs a key if you have a wagon? from mobygames.com
In the wilderness from mobygames.com
Title Screen (EGA). from mobygames.com
Introductory Screen (EGA). from mobygames.com
First Steps (EGA). from mobygames.com
Title Screen (CGA Monochrome). from mobygames.com
Introductory Screen (CGA Monochrome). from mobygames.com
First Steps (CGA Monochrome). from mobygames.com
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
The Final Battle
The Final Battle is the successor to Legend of the Sword. In the last game, five heroes managed to foil the plans of the evil wizard Suzar. Now he has returned, captured the party and threw them in his dungeon. The player takes the role of one of the group, with the goal to free his comrades, explore the island and stop the threat once and for all.
The main difference to the predecessor is the isometric perspective and a completely icon-driven interface. To interact with the environment, first a click on the ícon and then on the item or person in the playfield is necessary. The puzzles are inventory-based, but the environment plays a big role in the problems and their solutions: the game features a day/night-cycle and a weather system. The people to be freed have different abilities which need to be used for puzzle solving. Despite the perspective, the current group leader is not on screen and the player is meant to see through his/her eyes.