Max suggests you finish the game first. from mobygames.com
Main DVD menu from mobygames.com
Cutscenes menu from mobygames.com
Shorts menu (first page) from mobygames.com
A frank discussion about hotdogs from mobygames.com
Trainspotting from mobygames.com
The clip for the Independent Game Festival from mobygames.com
Max is beta testing his IGF entry, release... candidate! from mobygames.com
Wargames gone wrong. from mobygames.com
Trailers menu from mobygames.com
Concept art title screen from mobygames.com
Sam (concept art) from mobygames.com
Max (concept art) from mobygames.com
Concept art from the first episode from mobygames.com
The theatre (concept art) from mobygames.com
Sybil's store (concept art) from mobygames.com
Mona (concept art) from mobygames.com
The digital reality environment with notes (concept art) from mobygames.com
Sam & Max under the spell of Huge Bliss (concept art) from mobygames.com
Lincoln is going to the moon. from mobygames.com
The entire cast from mobygames.com
Bloopers: a microphone comes in view. from mobygames.com
Bloopers: Sam gives Max the finger for laughing at him messing up his lines. from mobygames.com
Practising in front of a green screen from mobygames.com
Phony Bone? Wrong game! from mobygames.com
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Sam & Max Save the World
The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attempt to communicate with other vehicles via a megaphone. In addition, special inventory items may be used to complete specific puzzles within these sequences. Driving sequences are also used for several minigames, such as pulling innocent drivers over for fabricated felonies.
In keeping with the developer's heritage from the LucasArts adventure games, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end.