Boot fail without write protect off from mobygames.com
Opening Screen (Release 10) from mobygames.com
Opening Screen (Release 16) from mobygames.com
You're at the starting location and not a pretty sight. from mobygames.com
Using the "Gnusto"-spell to inscribe another spell into your spell book from mobygames.com
Dreaming from mobygames.com
Looking at a portrait of the Wizard of Frobozz from mobygames.com
The "Niftol"-spell enables you to speak with animals from mobygames.com
Starting location from mobygames.com
opening screen from mobygames.com
Haven't we forgotten anything? from mobygames.com
Got a new spell from that old crone... from mobygames.com
... and applying it a few turns later to get into Krill's castle. from mobygames.com
It is pitch black. You are likely to be... hey, wait a minute, is this really an Infocom adventure? from mobygames.com
Memories of Zork I. Now, where's the thief? from mobygames.com
That guy seems strangely familiar... from mobygames.com
Talking with some frogs. from mobygames.com
An impressive door. Our trusty rezrov is too weak here... from mobygames.com
Sweet dreams. from mobygames.com
Getting through the infernal machine room is easy... from mobygames.com
... getting back, however, ain't. Luckily, you're resurrected and can try again. from mobygames.com
Hello, turtle! from mobygames.com
Nah, this only works in Zork III... from mobygames.com
Not every spell can be gnusto'ed into your spell book. This one is useless, but fun. from mobygames.com
That adventurer is pretty strange... from mobygames.com
Oh no, I've been captured! from mobygames.com
Don't try this at home, kids. from mobygames.com
A strange maze of translucent rooms... from mobygames.com
Intro from mobygames.com
Title from mobygames.com
Fork from mobygames.com
Outside of Shack from mobygames.com
Inside Shack from mobygames.com
Trail from mobygames.com
Trail Head from mobygames.com
Shady Brook from mobygames.com
Eastern Fork from mobygames.com
Village Outskirts from mobygames.com
Game save from mobygames.com
Starting location from mobygames.com
Beginning a new game. from mobygames.com
Title screen / Starting location from mobygames.com
Let's go to the west... from mobygames.com
Enchanter
You are a dim ignorant Apprentice Enchanter, but your task is enormous. You must save the world from the warlock Krill who is ruling the land with his evil powers. You are not the first in this quest but hopefully you will be the first to succeed, as the more experienced members of the Circle of Enchanters are powerless. You know the basics of magic and will have the chance to learn many spells. Keep your wits and use everything you can to your benefit!
Enchanter is a text adventure set in the Zork universe, following the original Zork trilogy. As in the previous games, the player interacts with the environment by typing in text commands, usually combinations of verbs and objects. A new feature in the game is the player character's ability to cast spells. These spells must be memorized before the protagonist is able to cast them, and are learned during the course of the game. The text parser understands the names of the spells as verbs, and the player only needs to type in the spell name and the name of an object he/she wishes to cast that particular spell on.