George's plane crashes in the dark heart of Congo. from mobygames.com
The inventory and actions system have been revamped. Everything is controlled by a few keys. from mobygames.com
The new 3D engine renders lifelike scenes, complete with lip synchronization. from mobygames.com
Even in this adventure, you'll often need quick reflexes to stay alive. from mobygames.com
There are many action sequences: characters can run, duck, sneak, move crates and hang from ledges. from mobygames.com
Many eccentric characters cross your path. from mobygames.com
Nico explores the city of Paris at night. from mobygames.com
Well hello Miss Croft... ehm Collard. from mobygames.com
Many tricky puzzles await you upon return to Congo. from mobygames.com
Petra chases you throughout the entire story. from mobygames.com
Infiltrating Susarro's castle from mobygames.com
George returns to Montfaucon square, a familiar location from the first game. from mobygames.com
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Broken Sword: The Sleeping Dragon
No less than six years have gone by before the third installment in the Broken Sword series saw the light of day. The first two games (The Shadow of the Templars and The Smoking Mirror) delved into the Knights Templar and Mayan mythology. This time, George Stobbart and Nico Collard are after the Voynich Manuscript to unravel its mysteries.
The Sleeping Dragon moves away from the 2D point-and-click concept from the earlier games and features a full 3D world, with a camera that does not rotate, but uses fixed cinematic perspectives, combined with full 5.1 sound. For the Windows version the game is no longer controlled through the mouse, but now through the keyboard, for the movement of the characters as well as all the actions. The player alternately controls George or Nico. Next to typical adventure gameplay such as exploration, conversations, and searching and combining items, there are also a few action sequences. The characters can duck, sneak, hang from ledges and move crates to reach higher areas.
The locations visited throughout the game include The Congo, Paris, England, Czech Republic and Egypt.