Starting location -- note the crude automap from mobygames.com
Viewing your character's status from mobygames.com
You can define the function keys... Yeah! from mobygames.com
You can give weapons or animals a unique name! Cool! from mobygames.com
I know I should have paid attention in school... from mobygames.com
I'm the king of the world! from mobygames.com
Starting options - BEGIN, RESTORE or QUIT. from mobygames.com
Character Setup menu. from mobygames.com
Designing a character. from mobygames.com
Start of the game on a hilltop. from mobygames.com
An inscription. from mobygames.com
It looks like this sword is currently out of my price range. from mobygames.com
Checking inventory. from mobygames.com
Inside the Rusty Lantern. from mobygames.com
There's a giant onion in the kitchen. from mobygames.com
Fighting with an rat-ant. from mobygames.com
It is dark, and I'm likely to be eaten by a Grue - how reassuring! from mobygames.com
Killed by an evil puppet - how embarrassing! from mobygames.com
main menu from mobygames.com
intro from mobygames.com
title screen from mobygames.com
character selection from mobygames.com
game starts from mobygames.com
Splash screen from mobygames.com
Introduction from mobygames.com
Title screen from mobygames.com
Start menu from mobygames.com
Generating a new character, RPG-style from mobygames.com
Customizing the well-balanced character from mobygames.com
Starting location from mobygames.com
Following tutorial commands from mobygames.com
Things are feeling more like normal now! from mobygames.com
That was an obvious joke from mobygames.com
Ooh, a riddle! from mobygames.com
Curse you, tutorial! from mobygames.com
This doesn't bode well... from mobygames.com
The enemy of my enemy... from mobygames.com
Well, is still my enemy. from mobygames.com
Introduction from mobygames.com
An age Beyond Magic and Science from mobygames.com
Title Screen from mobygames.com
Main Menu from mobygames.com
Character Creation from mobygames.com
Starting Atop a Hill from mobygames.com
Descending to Town from mobygames.com
A Clue from mobygames.com
Outside a Pub from mobygames.com
Within the Rusty Lantern from mobygames.com
Credits from mobygames.com
Intro from mobygames.com
Title screen from mobygames.com
Main menu from mobygames.com
Game start from mobygames.com
Auto mapping from mobygames.com
Introduction from mobygames.com
Title Screen from mobygames.com
Starting Atop a Hilltop from mobygames.com
Outside the Pub from mobygames.com
Inside the Pub from mobygames.com
Beyond Zork: The Coconut of Quendor
Aimlessly wandering through the Southlands of Quendor, the hero of the game encounters the Implementors, powerful beings who warn him of a terrible danger: the Coconut of Quendor, the very embodiment of Magic, has been stolen by terrifying monsters known as Ur-Grue, said to be the spirits of fallen Implementors. The task is clear, but by no means easy: locate the Ur-Grue and return the Coconut of Quendor to its rightful owners!
Beyond Zork: The Coconut of Quendor introduces a somewhat different gameplay system compared to the previous text adventures of the Zork series. Text-based interaction and puzzle-solving are still present; however, role-playing elements have been added to the mix. The player character has six attributes assigned to him: endurance, strength, dexterity, intelligence, compassion, and luck. These can be determined by the player at the beginning of the game, randomly chosen by the game, or provided as part of a pre-generated character. The attributes affect the outcome of combat, which occurs in certain locations. They can also be raised or lowered during the game by gaining experience, drinking and eating certain items, wearing accessories, or in another fashion (sometimes humorous - for example, intelligence will be lowered by typing in swear words). Many locations and objects in the game are randomly generated.