Your journal and found documents from mobygames.com
One of the documents from mobygames.com
As usual in <i>Amnesia</i> games, you can pick up/rotate/throw objects from mobygames.com
Pig masks are a frequent sight. Too frequent I'd say. from mobygames.com
Playroom from mobygames.com
A number of art pieces are rendered in the game from mobygames.com
The story is also told with these phonographs from mobygames.com
Some of the art pieces are really disturbing from mobygames.com
A child? A ghost? from mobygames.com
Another rather disturbing sutiation from mobygames.com
Mansion entrance from mobygames.com
Operating some machinery from mobygames.com
Stuffed animals from mobygames.com
Going out from mobygames.com
Road map of sorts from mobygames.com
What the... from mobygames.com
Slaughter house from mobygames.com
A church from mobygames.com
Does it see me? from mobygames.com
One of loading screens from mobygames.com
Hiding from a pig from mobygames.com
I'm hit from mobygames.com
A filthy feast from mobygames.com
I just wanted to share this shrubbery. It's a game published in 2013, mind you from mobygames.com
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Amnesia: A Machine For Pigs
It is New Years Eve, 1899. You are Oswald Mandus, a wealthy business owner in London who has awakened in his home to the voices of his children. In your attempt to find them, our protagonist comes across relics of his blurry past through journal entries and flashbacks. They all detail strange events and happening in Mr. Mandus' meat processing plant, and also make mentions of a trip to Mexico, and a mysterious machine beneath the plant.
Like its predecessor, The Dark Descent, you see the world from the characters' point of view. The inventory and sanity systems from the previous game have been removed, and your light source has infinite fuel. Items and doors can be grabbed, thrown, open, and closed. And of course, this game has its own 'monsters' that the player will have to avoid, hide, or run from altogether.