Meeting a fellow inmate in the cave from mobygames.com
Meeting the mad writer from mobygames.com
Meeting the pastor from mobygames.com
Anesthetized doc in the prison hospital from mobygames.com
Workshop from mobygames.com
The bookstore from mobygames.com
...and the same location using the optional sepia-toned filter from mobygames.com
Newspaper clips about Christine from mobygames.com
A fight at the exercise yard from mobygames.com
Mickey got wasted from mobygames.com
Inventory from mobygames.com
Dressing room at Mickey's club from mobygames.com
Offed gangster from mobygames.com
City map from mobygames.com
Christine's apartment from mobygames.com
Asking Viv to forge warden's signature from mobygames.com
In the church from mobygames.com
Talking with gallery owner from mobygames.com
Prison cafeteria from mobygames.com
The show from mobygames.com
Talking with the photographer, Mickey's club from mobygames.com
Christine, on the phone from mobygames.com
Joe, calling his wife from mobygames.com
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
Official Screenshot from Steam
1954 Alcatraz
It's the 1950s in San Francisco. Joe Lyons is serving a 40-year sentence on the infamous prison island of Alcatraz for robbing an armored transport. They say escape is impossible, and Joe's only chance to prove them wrong is with the help of his wife and partner in crime, Christine. Meanwhile Mickey, the third member of the gang, is determined to take the loot of the robbery all for himself. Naturally, the police are quite interested in recovering it as well. Unfortunately for all of them, Joe is the only one who knows where it's hidden. In these circumstances friendships, loyalties, and even a marriage will be tested.
Players will switch between the roles of inmate Joe and his wife Christine in this point-and-click adventure game. Apart from solving puzzles, they also have to try and determine who they can and cannot trust. Depending on their decisions, the story can come to one of several possible conclusions.